Educational Technology

Educational Technology News -- ScienceDaily Read about the latest research on technology in the classroom, from new educational computer games and iPad apps to research on cyberbullying.

  • 11- to 12-year-olds use smartphones mainly to talk to family and friends
    on December 26, 2024 at 8:38 pm

    A research group has analyzed the digital ecosystem of 11- to 12-year-old children across the Basque Autonomous Community, and concluded that two out of three own a smartphone. They use smartphones mainly to talk to family and friends. The researchers also point out that, at that age, access to social media mainly focuses on watching videos and not on generating content.

  • VR-haptics-enhanced training holds potential to transform dental education
    on December 18, 2024 at 6:22 pm

    A new comprehensive literature review of the benefits and challenges of integrating haptics-enhanced virtual reality training, or VR-haptics for short, in dental education curricula highlights the transformative potential of VR-haptics in dental education.

  • Being digitally hyperconnected causes 'techno-strain' for employees
    on December 17, 2024 at 6:09 pm

    A new study has shown that employees are experiencing mental and physical techno-strain due to being 'hyperconnected' to digital technology making it difficult for people to switch off from work.

  • Young English speakers are most comfortable with digital health
    on December 17, 2024 at 6:08 pm

    Digital health tools, such as patient portals, treatment apps and online appointment schedulers, are increasingly common. But not everyone is equally at home using them.

  • Problems developed faster among gamers who started early
    on December 16, 2024 at 6:00 pm

    People who started playing video games at an early school age developed problematic gaming more quickly compared to those who started playing a few years later.

  • Gaming for the good!
    on November 18, 2024 at 5:50 pm

    It turns out gaming is good for you! New research indicates massive multiplayer online gamers learn by gaming and their skills in the workplace are enriched by those seemingly endless hours previously thought of as frittering away time.

  • Cash is King: The surprising truth about spending habits in a cashless world
    on November 14, 2024 at 9:14 pm

    Physical cash not only influences how much we spend but also fosters a profound sense of psychological ownership that digital payments cannot replicate, according to new research.

  • Adapting GenAI for the next generation of learning
    on October 23, 2024 at 5:16 pm

    A new study by learning analytics researchers presents key considerations for generative AI (GenAI) educational tools so they are carefully developed to support, rather than replace, human learning.

  • Mental health app could help prevent depression in young people at high risk
    on October 8, 2024 at 2:38 pm

    A cognitive behavioral therapy (CBT) app has been found to significantly prevent increases in depression in young people who are at high risk -- and could be implemented as a cost effective public mental health measure.

  • Researchers test ChatGPT, other AI models against real-world students
    on September 16, 2024 at 7:34 pm

    An experiment tested six generative large language models against students in an online introductory biomedical and health informatics course. The models scored higher than as many as three quarters of the real-world students in the class.

  • Smartphone-based microscope rapidly reconstructs 3D holograms
    on September 11, 2024 at 6:21 pm

    Researchers developed a new smartphone-based digital holographic microscope that enables precision 3D measurements. The highly portable and inexpensive microscope could help bring 3D measurement capabilities to a broader range of applications, including educational uses and point-of-care diagnostics in resource-limited settings.

  • AI food tracking apps need improvement to address accuracy, cultural diversity
    on September 4, 2024 at 5:10 pm

    A study has found that improved artificial intelligence (AI) training is required when developing nutrition apps that are used to track food intake or manage weight.

  • Video gaming improves mental well-being, landmark study finds
    on August 27, 2024 at 2:50 pm

    A new study on the causal relationship between video gaming and mental well-being challenges commonly held views about the effects of gaming.

  • Swiping through online videos increases boredom
    on August 19, 2024 at 5:06 pm

    Swiping through online videos to relieve boredom may actually make people more bored and less satisfied or engaged with the content, according to new research.

  • Redefining the computer whiz: Research shows diverse skills valued by youth
    on August 12, 2024 at 3:33 am

    Researchers have uncovered a more nuanced view of what makes an 'ideal' computer science student, challenging long-held stereotypes of geeky, clever, detail-oriented men, who lack social skills.

  • Eye-tracking study provides valuable insights into learning mathematics
    on August 2, 2024 at 5:28 pm

    Eye-tracking allows studying aspects that cannot be seen, for example, the thinking processes of a student solving a mathematical problem. Researchers have integrated eye-tracking into education and are using the technology to radically improve the teaching of mathematics.

  • Chatbot Iris offers students individual support
    on July 17, 2024 at 4:00 pm

    Researchers have developed the chatbot Iris, which offers informatics students personalized assistance with programming assignments. A study has now confirmed the chatbot's success: Iris improves the understanding of programming concepts and represents a valuable complement to human tutors.

  • How researchers are using digital city-building games to shape the future
    on July 1, 2024 at 5:17 pm

    Researchers have come up with exciting and sophisticated new mapping technology enabling future generations to get involved in creating their own future built landscape. They say that planners are missing a real trick when it comes to encouraging and involving the public to help shape their own towns, cities and counties for the future. They also say that games platforms can be used to plan future cities and also help the public immerse themselves in these future worlds.

  • AI generated exam answers go undetected in real-world blind test
    on June 26, 2024 at 7:21 pm

    Experienced exam markers may struggle to spot answers generated by Artificial Intelligence (AI), researchers have found.

  • Peers crucial in shaping boys' confidence in math skills
    on June 10, 2024 at 6:03 pm

    Boys are good at math, girls not so much? A study has analyzed the social mechanisms that contribute to the gender gap in math confidence. While peer comparisons seem to play a crucial role for boys, girls' subjective evaluations are more likely to be based on objective performance.

  • The AI paradox: Building creativity to protect against AI
    on May 30, 2024 at 5:26 pm

    Cultivating creativity in schools is vital for a future driven by artificial intelligence (AI). But while teachers embrace creativity as an essential 21st century skill, a lack of valid and reliable creativity tests means schools struggle to assess student achievement. Now, a new machine-learning model is providing teachers with access to high-quality, fit-for-purpose creativity tests, that can score assessments in a fraction of the time and a fraction of the cost.

  • Cybersecurity education varies widely in US
    on May 6, 2024 at 11:45 pm

    Cybersecurity programs vary dramatically across the country, a review has found. The authors argue that program leaders should work with professional societies to make sure graduates are well trained to meet industry needs in a fast-changing field. A research team found a shortage of research in evaluating the instructional approaches being used to teach cybersecurity. The authors also contend that programs could benefit from increasing their use of educational and instructional tools and theories.

  • VR may pose privacy risks for kids: A new study finds parents aren't as worried as they should be
    on May 6, 2024 at 5:15 pm

    New research finds that, while an increasing number of minors are using virtual reality (VR) apps, not many parents recognize the extent of the security and privacy risks that are specific to VR technologies. The study also found that few parents are taking active steps to address those security and privacy issues, such as using parental controls built into the apps.

  • New study reveals how teens thrive online: factors that shape digital success revealed
    on May 3, 2024 at 9:26 pm

    A new study sheds light on the role that new and traditional media play in promoting and affecting character development, emotions, prosocial behavior and well-being (aka happiness) in youth.

  • Computer game in school made students better at detecting fake news
    on April 24, 2024 at 3:16 pm

    A computer game helped upper secondary school students become better at distinguishing between reliable and misleading news.

  • Hey Dave, I've got an idea for you: What's the potential of AI-led workshopping?
    on April 23, 2024 at 3:31 pm

    Sure, ChatGPT can write a poem about your pet in the style of T.S Eliot, but generative artificial intelligence (AI) chatbots have a potentially more useful role to play in idea generation according to a new study.

  • Natural history specimens have never been so accessible
    on March 11, 2024 at 6:57 pm

    Researchers have painstakingly taken computed topography (CT) scans of more than 13,000 individual specimens to create 3D images of more than half of all the world's animal groups, including mammals, fishes, amphibians and reptiles.

  • Maths: Smart learning software helps children during lockdowns -- and beyond
    on February 27, 2024 at 6:07 pm

    Intelligent tutoring systems for math problems helped pupils remain or even increase their performance during the coronavirus pandemic, according to a new study. Researchers analyzed data from five million exercises done by around 2,700 pupils in Germany over a period of five years. The study found that particularly lower-performing children benefit if they use the software regularly.

  • Time watching videos may stunt toddler language development, but it depends on why they're watching
    on February 20, 2024 at 7:46 pm

    A new study reveals that passive video use among toddlers can negatively affect language development, but their caregiver's motivations for exposing them to digital media could also lessen the impact.

  • How teachers make ethical judgments when using AI in the classroom
    on February 7, 2024 at 5:05 pm

    A teacher's gender and comfort with technology factor into whether artificial intelligence is adopted in the classroom, as shown in a new report.

  • New HS curriculum teaches color chemistry and AI simultaneously
    on December 7, 2023 at 9:14 pm

    Researchers have developed a weeklong high school curriculum that helps students quickly grasp concepts in both color chemistry and artificial intelligence -- while sparking their curiosity about science and the world around them.

  • Children's brains shaped by their time on tech devices, research to-date shows
    on November 17, 2023 at 3:24 pm

    Time spent watching television or playing computer games has measurable and long-term effects on children's brain function, according to a review of 23 years of neuroimaging research, which while showing negative impacts also demonstrates some positive effects.

  • Learn programming by playing
    on October 18, 2023 at 3:52 pm

    The changing information technology industry, latest artificial intelligence applications, high demand for IT professionals, and evolving need for learning are leading to the search for innovations in education that will allow current and future employees to acquire knowledge in a contemporary and accessible way. This is particularly relevant in the field of programming, where the complexity of the process often creates learning difficulties. Researchers are now proposing to gamify this process.  

  • New internet addiction spectrum: Where are you on the scale?
    on October 2, 2023 at 4:43 pm

    Young people (24 years and younger) spend an average of six hours a day online, primarily using their smartphones, according to new research. Older people (those 24 years and older) spend 4.6 hours online.

  • In the age of ChatGPT, what's it like to be accused of cheating?
    on September 12, 2023 at 3:01 pm

    A new study looks at how college students react to being accused of using ChatGPT to cheat on assignments.

  • The pressure is real for mums managing their children's digital use
    on August 24, 2023 at 3:18 pm

    Parents are spending considerable amounts of energy thinking about and mitigating the risks associated with their kids using mobile phones and the internet.

  • Effectiveness of video gameplay restrictions questioned in new study
    on August 10, 2023 at 3:04 pm

    Legal restrictions placed on the amount of time young people in China can play video games may be less effective than originally thought, a new study has revealed.

  • Researchers find little evidence of cheating with online, unsupervised exams
    on July 31, 2023 at 4:23 pm

    A new study finds unsupervised, online exams can provide a valid and reliable assessment of student learning, but instructors should be aware of potential weak spots.

  • Learning from superheroes and AI: Researchers study how a chatbot can teach kids supportive self-talk
    on July 19, 2023 at 2:56 am

    Researchers created a new audio chatbot, Self-Talk with Superhero Zip, aimed to help children speak positively to themselves. This chatbot is 'a 'Sesame Street' experience for a smart speaker.'

  • Board games are boosting math ability in young children
    on July 7, 2023 at 3:16 pm

    Board games based on numbers, like Monopoly, Othello and Chutes and Ladders, make young children better at math, according to a comprehensive review of research published on the topic over the last 23 years.

  • Helping adolescents to feel competent and purposeful -- not just happy -- may improve grades
    on July 5, 2023 at 11:46 pm

    Encouraging adolescents to feel capable and purposeful -- rather than just happy -- could improve their academic results as well as their mental health, according to new research which recommends changing how wellbeing is supported in schools. The study involved over 600 teenagers from schools in England and examined two aspects of wellbeing: life satisfaction (which roughly equates to how happy a person is) and 'eudaimonia', which incorporates feelings of competence, motivation, self-esteem and of 'functioning well'. Students with higher eudaimonia consistently outperformed peers in GCSE-level assessments, especially Maths. The study's lead author suggests that attention to these aspects of wellbeing could improve some pupils' Maths scores 'by a couple of grades'. There was no link between academic performance and life satisfaction. Despite this, life satisfaction -- helping children to feel 'happy' and suppress negative thoughts -- remains the focus of wellbeing education in English schools.

  • Combining maths with music leads to higher scores, suggests review of 50 years of research
    on June 29, 2023 at 4:57 pm

    Children do better at maths when music is a key part of their lessons, an analysis of almost 50 years of research on the topic has revealed.

  • Students positive towards AI, but uncertain about what counts as cheating
    on May 12, 2023 at 6:47 pm

    Students are positive towards AI tools such as ChatGPT in education, but 62 percent believe that using chatbots during exams is cheating. However, where the boundary for cheating lies is highly unclear.

  • Research shows mobile phone users do not understand what data they might be sharing
    on May 9, 2023 at 4:20 pm

    Privacy and security features that aim to give consumers more control over the sharing of their data by smartphone apps are widely misunderstood, shows new research from the University of Bath's School of Management.

  • Joyful music could be a game changer for virtual reality headaches
    on May 2, 2023 at 5:23 pm

    Listening to music could reduce the dizziness, nausea and headaches virtual reality users might experience after using digital devices, research suggests. Cybersickness -- a type of motion sickness from virtual reality experiences such as computer games -- significantly reduces when joyful music is part of the immersive experience, the study found. The intensity of the nausea-related symptoms of cybersickness was also found to substantially decrease with both joyful and calming music.

  • ChatGPT is still no match for humans when it comes to accounting
    on April 20, 2023 at 9:15 pm

    ChatGPT faced off against students on accounting assessments. Students scored an overall average of 76.7%, compared to ChatGPT's score of 47.4%. On a 11.3% of questions, ChatGPT scored higher than the student average, doing particularly well on AIS and auditing. But the AI bot did worse on tax, financial, and managerial assessments, possibly because ChatGPT struggled with the mathematical processes required for the latter type.

  • Internet access must become human right or we risk ever-widening inequality
    on April 7, 2023 at 1:42 pm

    People around the globe are so dependent on the internet to exercise socio-economic human rights such as education, healthcare, work, and housing that online access must now be considered a basic human right, a new study reveals.

  • Students use machine learning in lesson designed to reveal issues, promise of A.I.
    on April 4, 2023 at 8:17 pm

    In a new study, researchers had 28 high school students create their own machine-learning artificial intelligence (AI) models for analyzing data. The goals of the project were to help students explore the challenges, limitations and promise of AI, and to ensure a future workforce is prepared to make use of AI tools.

  • Think you're good at math? Study shows it may be because you had equitable math teachers
    on March 3, 2023 at 3:52 pm

    A new study finds that high school students identify more with math if they see their math teacher treating everyone in the class equitably, especially in racially diverse schools. While the relationship between teacher equity and math identity was evident across races, there was an interesting exception. Black students, in general, had strong math identities, regardless of their teacher's actions.  Learning about the factors that affect student math identity is important because a student's attitude towards the subject influences the courses that they take as well as their future career selections. This study suggests that teachers may have a larger role to play in helping students develop a positive math identity than previously recognized.

  • Robot helps students with learning disabilities stay focused
    on February 21, 2023 at 4:31 pm

    Engineering researchers are successfully using a robot to help keep children with learning disabilities focused on their work.

  • Video game playing causes no harm to young children's cognitive abilities, study finds
    on February 8, 2023 at 12:15 am

    Despite old fears that bad effects follow excessive video game playing or questionable game choices, researchers found those factors mattered little, if any, in children's brain health. The bad news? Video games assumed to be effective learning tools showed no meaningful effects, either.

  • Getting kids outdoors can reduce the negative effects of screen time
    on January 23, 2023 at 5:32 pm

    Researchers have found that, although more screen time at 2 years of age is associated with poorer communication and daily living skills at age 4, time spent playing outdoors can mitigate these effects on daily living skills. Outdoor play is a promising target for reducing the negative effects of screen time in young children and should be encouraged where possible.

  • When using virtual reality as a teaching tool, context and 'feeling real' matter
    on December 16, 2022 at 12:16 am

    Psychologists had people learn words from two phonetically similar languages in virtual reality environments. Those who learned each language in its own unique context mixed up fewer words and were able to recall 92% of the words they had learned. In contrast, participants who had learned both sets of words in the same VR context were more likely to confuse terms between the two languages and retained only 76% of the words. Regardless of group, those participants who felt immersed in the VR world remembered more than those who did not feel immersed.

  • Online gaming enhances career prospects and develops soft skills, finds new study
    on November 29, 2022 at 4:28 pm

    Online gaming behavior can encourage gamers to gain a variety of soft skills which could assist them with training to support their career aspirations, according to new research.

  • Lack of computer access linked to poorer mental health in young people during COVID-19 pandemic
    on November 14, 2022 at 12:11 am

    Researchers have highlighted how lack of access to a computer was linked to poorer mental health among young people and adolescents during COVID-19 lockdowns.

  • Music class in sync with higher math scores -- but only at higher-income schools
    on October 27, 2022 at 1:33 pm

    Music and arts classes are often first on the chopping block when schools face tight budgets and pressure to achieve high scores on standardized tests. But it's precisely those classes that can increase student interest in school and even benefit their math achievement, according to a new study.

  • Automatic text simplification: Efficacy in the foreign language classroom
    on October 26, 2022 at 2:31 pm

    Texts used in second language (L2) classrooms have traditionally been simplified manually. With recent technological advances, text can be simplified automatically through artificial intelligence-enabled software. A new study investigated the effectiveness of an automatic text simplification (ATS) software and found that it made text comprehensible for L2 learners with a certain level of reading proficiency, highlighting the need for additional development of these tools for them to become effective for all learners.

  • Pandemic escalated teen cyberbullying -- Asian Americans targeted most, research finds
    on October 13, 2022 at 2:16 pm

    A study of U.S. middle and high school students shows that about 17 percent were cyberbullied in 2016 and 2019, but that proportion rose to 23 percent in 2021. Notably, 19 percent of Asian American youth said they had been cyberbullied, and about 1 in 4 (23.5 percent) indicated they were victimized online because of their race/color. Asian American youth were the only racial group where the majority (59 percent) reported more cyberbullying since the start of the COVID-19 pandemic. In 2019, Asian American youth were the least likely to have experienced cyberbullying.

  • Study shows how math, science identity in students affects college, career outcomes
    on October 3, 2022 at 5:27 pm

    Two researchers have published a study that asked students if they see themselves as a math or science person, then followed up with them several times in following years. Results showed those who said yes in ninth grade were much likelier to major in STEM subjects and work in related fields after college. The results show the importance of helping students have positive math and science experiences early and could be a way to help address equity gaps in STEM.

  • Collective effort needed to help children thrive following exposure to online risks
    on September 30, 2022 at 12:41 am

    Helping children become more 'digitally resilient' needs to be a collective effort if they are to learn how to 'thrive online', according to new research. Digital resilience is the capability to learn how to recognize, manage and recover from online risks -- such as bullying and inappropriate content -- and has the potential to buffer how these experiences may impact young people's wellbeing.

Sarah Ibrahim